Tuesday, 14 May 2013

Almost Finished!

 

Today I got the straight ropes in the rigs done first, so that would complete the whole process of the rigging. There is now nothing left to do. There was some problem with making them in the perspective view I had to make it in the side view which had a little disadvantage it didn't sometimes line up properly because the curves need at least 4 points to make a curve excrude. The ropes didn't need that much points which made some problems with the positioning.


This is the rigging almost finished just straight ropes to be mirrored on the other side which won't take that long. Now after completing all of this, I noticed the deck didn't look as populated as I wanted it to, so I needed to fill it up which I also done today. There was a problem making them straight by hand so I first made the curves and then I had to straighten them up by scaling it downwards which straightened it.


This is the deck inventory as I like to call it, using these I populated the decks by placing these objects in different places to give the ship a lot much more better feel. Below is the wire-frame for the assets. As it is quite low and I tried to keep it as minimum as I can. It didn't take long to create these assets some of these assets were made in college and than worked on a little to be placed in the scene.


Above is the wireframe view just to show that I did try to optimize the resolution to minimum. Below is the deck without the sails to show the deck inventory in action. It really made the scene look at a lot more alive.


This is the deck inventory isolated very small repetition around some places. But this finished my ship of which was a great feel. It gave the ship life and this was a great and quick step I did. I tried my best to my the deck look realistic by tilting and positioning each asset correctly so it acts properly upon gravity.


I added rails going from the end of the ship to the front using curves and snapping it to edges which was very easy. It also gave a great effect. The first curve wasn't straight like how it supposed to be like the second one, this was because of the typology of the ship which was kind of disappointing but than looking at the effect of the extrude it looked quite stylish so I decided to leave it like that.


Tomorrow I will try to render the ship using mental ray so it is finished now. A great relief. I need to work on the texturing and making the ship a lot lower res which I might do for my summer holidays.

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