Monday, 15 April 2013

More refinement, Looking good!


 Below is the ship refined further and  most of the topology is fixed some flaws but on the right side (black wireframe) is the unsofted version which I used the geometry tool on to relex and softed the edges which gave a very good effect and made the ship look very smooth which was great. I will fix some of the tolopgy which needs to be inline with the rest of the edge.


 I also modelled a little design which will go infront of the ship using the polygon tool, which in my opinion is a lot better than starting of with a cube because fixing the topolgy at the end is a lot easier. I have a image of the softed and unsofted version to show the comparision between the both. The results are very admirable.
 

The resoulation of the model can be retopolgised but I don't think I will be able to do that because of the time it will take to retopolgise everything. By the end of the forth week I need to have the model finished so I have time to texture it. Today is the end of the second week, time is going too fast, so I might drop the idea of keeping the topolgy very low. Although I will try as I am creating primitives for modelling to keep them low as possible.

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