Below is the ship refined further and most of the topology is fixed some flaws but on the right side (black wireframe) is the unsofted version which I used the geometry tool on to relex and softed the edges which gave a very good effect and made the ship look very smooth which was great. I will fix some of the tolopgy which needs to be inline with the rest of the edge.
I also modelled a little design which will go infront of the ship using the polygon tool, which in my opinion is a lot better than starting of with a cube because fixing the topolgy at the end is a lot easier. I have a image of the softed and unsofted version to show the comparision between the both. The results are very admirable.
The resoulation of the model can be retopolgised but I don't think I will be able to do that because of the time it will take to retopolgise everything. By the end of the forth week I need to have the model finished so I have time to texture it. Today is the end of the second week, time is going too fast, so I might drop the idea of keeping the topolgy very low. Although I will try as I am creating primitives for modelling to keep them low as possible.


No comments:
Post a Comment